Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

Upgrading from Godot 4.1 to Godot 4.2

For most games and apps made with 4.1 it should be relatively safe to migrate to 4.2. This page intends to cover everything you need to pay attention to when migrating your project.

Breaking changes

If you are migrating from 4.1 to 4.2, the breaking changes listed here might affect you. Changes are grouped by areas/systems.

Попередження

The Mesh resource format has changed in 4.2 to allow for vertex and attribute compression. This allows for improved rendering performance, especially on platforms constrained by memory bandwidth such as mobile.

It is still possible to load the Godot 4.0-4.1 Mesh formats, but it is not possible to load the Godot 4.2 Mesh format in prior Godot versions. When opening a Godot project made with a version prior to 4.2, you may be presented with an upgrade dialog that offers two options:

  • Restart & Upgrade: Upgrades the mesh format for all meshes in the project and saves the result to disk. Once chosen, this option prevents downgrading the project to a Godot version prior to 4.2. Set up a version control system and push your changes before choosing this option!

  • Upgrade Only: Upgrades the mesh format in-memory without writing it to disk. This allows downgrading the project to a Godot version older than 4.2 if you need to do so in the future. The downside is that loading the project will be slower every time as the mesh format needs to be upgraded every time the project is loaded. These increased loading times will also affect the exported project. The number and complexity of Mesh resources determines how much loading times are affected.

If this dialog doesn't appear, use Project > Tools > Upgrade Mesh Surfaces… at the top of the editor.

This article indicates whether each breaking change affects GDScript and whether the C# breaking change is binary compatible or source compatible:

  • Binary compatible - Existing binaries will load and execute successfully without recompilation, and the run-time behavior won't change.

  • Source compatible - Source code will compile successfully without changes when upgrading Godot.

Core

Change

GDScript Compatible

C# Binary Compatible

C# Source Compatible

Introduced

Node

Constant NOTIFICATION_NODE_RECACHE_REQUESTED removed

✔️

GH-84419

Анімація

Change

GDScript Compatible

C# Binary Compatible

C# Source Compatible

Introduced

AnimationPlayer

Method _post_process_key_value moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Method add_animation_library moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Method advance moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Signal animation_finished moved to base class AnimationMixer

✔️

GH-80813

Signal animation_started moved to base class AnimationMixer

✔️

GH-80813

Signal animation_libraries_updated moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Signal animation_list_changed moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Property audio_max_polyphony moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Signal caches_cleared moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Method clear_caches moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Method find_animation moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Method find_animation_library moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Method get_animation moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Method get_animation_library moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Method get_animation_library_list moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Method get_animation_list moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Method has_animation moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Method has_animation_library moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Property method_call_mode renamed to callback_mode_method and moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Property playback_active renamed to active and moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Property playback_process_mode renamed to callback_mode_process and moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Method remove_animation_library moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Method rename_animation_library moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Property reset_on_save moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Property root_node moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Method set_reset_on_save_enabled moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Method seek adds a new update_only optional parameter

✔️

✔️

✔️

GH-80813

AnimationTree

Method _post_process_key_value moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Property active moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Method advance moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Signal animation_finished moved to base class AnimationMixer

✔️

GH-80813

Signal animation_started moved to base class AnimationMixer

✔️

GH-80813

Property audio_max_polyphony moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Method get_root_motion_position moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Method get_root_motion_position_accumulator moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Method get_root_motion_rotation moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Method get_root_motion_rotation_accumulator moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Method get_root_motion_scale moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Method get_root_motion_scale_accumulator moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Property process_callback renamed to callback_mode_process and moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Property root_motion_track moved to base class AnimationMixer

✔️

✔️

✔️

GH-80813

Property tree_root changes type from AnimationNode to AnimationRootNode

✔️

GH-80813

GUI nodes

Change

GDScript Compatible

C# Binary Compatible

C# Source Compatible

Introduced

PopupMenu

Method add_icon_shortcut adds a new allow_echo optional parameter

✔️

✔️

✔️

GH-36493

Method add_shortcut adds a new allow_echo optional parameter

✔️

✔️

✔️

GH-36493

Method clear adds a new free_submenus optional parameter

✔️

✔️

✔️

GH-79965

RichTextLabel

Method add_image adds new key, pad, tooltip, and size_in_percent optional parameters

✔️

✔️

✔️

GH-80410

Рендеринг

Change

GDScript Compatible

C# Binary Compatible

C# Source Compatible

Introduced

ImporterMesh

Method add_surface changes flags parameter type from uint32 to uint64

✔️

✔️

✔️

GH-81138

Method get_surface_format changes return type from uint32 to uint64

✔️

GH-81138

MeshDataTool

Method commit_to_surface adds a new compression_flags optional parameter

✔️

✔️

✔️

GH-81138

Method get_format changes return type from uint32 to uint64

✔️

GH-81138

RenderingDevice

Enum field BarrierMask.BARRIER_MASK_RASTER changes value from 1 to 9

✔️

✔️

✔️

GH-79911

Enum field BarrierMask.BARRIER_MASK_ALL_BARRIERS changes value from 7 to 32767

✔️

✔️

✔️

GH-79911

Enum field BarrierMask.BARRIER_MASK_NO_BARRIER changes value from 8 to 32768

✔️

✔️

✔️

GH-79911

Method shader_create_from_bytecode adds a new placeholder_rid optional parameter

✔️

✔️

✔️

GH-79606

Method shader_get_vertex_input_attribute_ask changes return type from uint32 to uint64

✔️

GH-81138

SurfaceTool

Method commit changes flags parameter type from uint32 to uint64

✔️

✔️

✔️

GH-81138

Text

Change

GDScript Compatible

C# Binary Compatible

C# Source Compatible

Introduced

Font

Method set_fallbacks replaced with fallbacks property

✔️

GH-78266

Method get_fallbacks replaced with fallbacks property

✔️

GH-78266

Method find_variation adds new spacing_top, spacing_bottom, spacing_space, and spacing_glyph optional parameters

✔️

✔️

✔️

GH-80954

GraphEdit

Change

GDScript Compatible

C# Binary Compatible

C# Source Compatible

Introduced

GraphEdit

Property arrange_nodes_button_hidden renamed to show_arrange_button

✔️

✔️

GH-81582

Method get_zoom_hbox renamed to get_menu_hbox

✔️

✔️

GH-79308

Property snap_distance renamed to snapping_distance

✔️

✔️

GH-79308

Property use_snap renamed to snapping_enabled

✔️

✔️

GH-79308

GraphNode

Property comment removed

GH-79307

Signal close_request renamed to delete_request and moved to base class GraphElement

✔️

✔️

GH-79311

Property draggable moved to base class GraphElement

✔️

✔️

✔️

GH-79311

Property draggable moved to base class GraphElement

✔️

✔️

✔️

GH-79311

Signal dragged moved to base class GraphElement

✔️

GH-79311

Method get_connection_input_color removed

GH-79311

Method get_connection_input_count removed

GH-79311

Method get_connection_input_height removed

GH-79311

Method get_connection_input_position removed

GH-79311

Method get_connection_input_slot removed

GH-79311

Method get_connection_input_type removed

GH-79311

Method get_connection_output_color removed

GH-79311

Method get_connection_output_count removed

GH-79311

Method get_connection_output_height removed

GH-79311

Method get_connection_output_position removed

GH-79311

Method get_connection_output_slot removed

GH-79311

Method get_connection_output_type removed

GH-79311

Property language removed

GH-79311

Signal node_deselected moved to base class GraphElement

✔️

✔️

✔️

GH-79311

Signal node_selected moved to base class GraphElement

✔️

✔️

✔️

GH-79311

Property overlay removed

GH-79311

Property position_offset moved to base class GraphElement

✔️

✔️

✔️

GH-79311

Signal position_offset_changed moved to base class GraphElement

✔️

✔️

✔️

GH-79311

Signal raise_request moved to base class GraphElement

✔️

✔️

✔️

GH-79311

Property resizable moved to base class GraphElement

✔️

✔️

✔️

GH-79311

Signal resize_request moved to base class GraphElement

✔️

GH-79311

Property selectable moved to base class GraphElement

✔️

✔️

✔️

GH-79311

Property selected moved to base class GraphElement

✔️

✔️

✔️

GH-79311

Property show_close removed

GH-79311

Property text_direction removed

GH-79311

TileMap

Change

GDScript Compatible

C# Binary Compatible

C# Source Compatible

Introduced

TileMap

Property cell_quadrant_size renamed to rendering_quadrant_size

✔️

✔️

GH-81070

ИКСР

Change

GDScript Compatible

C# Binary Compatible

C# Source Compatible

Introduced

XRInterface

Property environment_blend_mode added

✔️

GH-81561

Примітка

This change breaks compatibility in C# because the new property conflicts with the name of an existing enum and the C# bindings generator gives priority to properties, so the enum type was renamed from EnvironmentBlendMode to EnvironmentBlendModeEnum.