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TabContainer

Inherits: Container < Control < CanvasItem < Node < Object

A container that creates a tab for each child control, displaying only the active tab's control.

Description

Arranges child controls into a tabbed view, creating a tab for each one. The active tab's corresponding control is made visible, while all other child controls are hidden. Ignores non-control children.

Note: The drawing of the clickable tabs is handled by this node; TabBar is not needed.

Tutorials

Properties

bool

all_tabs_in_front

false

bool

clip_tabs

true

int

current_tab

0

bool

drag_to_rearrange_enabled

false

AlignmentMode

tab_alignment

0

FocusMode

tab_focus_mode

2

int

tabs_rearrange_group

-1

bool

tabs_visible

true

bool

use_hidden_tabs_for_min_size

false

Methods

Control

get_current_tab_control ( ) const

Popup

get_popup ( ) const

int

get_previous_tab ( ) const

TabBar

get_tab_bar ( ) const

Texture2D

get_tab_button_icon ( int tab_idx ) const

Control

get_tab_control ( int tab_idx ) const

int

get_tab_count ( ) const

Texture2D

get_tab_icon ( int tab_idx ) const

int

get_tab_idx_at_point ( Vector2 point ) const

int

get_tab_idx_from_control ( Control control ) const

Variant

get_tab_metadata ( int tab_idx ) const

String

get_tab_title ( int tab_idx ) const

bool

is_tab_disabled ( int tab_idx ) const

bool

is_tab_hidden ( int tab_idx ) const

bool

select_next_available ( )

bool

select_previous_available ( )

void

set_popup ( Node popup )

void

set_tab_button_icon ( int tab_idx, Texture2D icon )

void

set_tab_disabled ( int tab_idx, bool disabled )

void

set_tab_hidden ( int tab_idx, bool hidden )

void

set_tab_icon ( int tab_idx, Texture2D icon )

void

set_tab_metadata ( int tab_idx, Variant metadata )

void