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NoiseTexture2D¶
Inherits: Texture2D < Texture < Resource < RefCounted < Object
A 2D texture filled with noise generated by a Noise object.
Description¶
Uses the FastNoiseLite library or other noise generators to fill the texture data of your desired size. NoiseTexture2D can also generate normal map textures.
The class uses Threads to generate the texture data internally, so Texture2D.get_image may return null
if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the image and the generated byte data:
var texture = NoiseTexture2D.new()
texture.noise = FastNoiseLite.new()
await texture.changed
var image = texture.get_image()
var data = image.get_data()
Properties¶
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Property Descriptions¶
bool as_normal_map = false
If true
, the resulting texture contains a normal map created from the original noise interpreted as a bump map.
float bump_strength = 8.0
Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer.
Gradient color_ramp
A Gradient which is used to map the luminance of each pixel to a color value.
bool generate_mipmaps = true
Determines whether mipmaps are generated for this texture. Enabling this results in less texture aliasing in the distance, at the cost of increasing memory usage by roughly 33% and making the noise texture generation take longer.
Note: generate_mipmaps requires mipmap filtering to be enabled on the material using the NoiseTexture2D to have an effect.
int height = 512
Height of the generated texture (in pixels).
bool in_3d_space = false
Determines whether the noise image is calculated in 3D space. May result in reduced contrast.
bool invert = false
If true
, inverts the noise texture. White becomes black, black becomes white.
Noise noise
The instance of the Noise object.