Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.


Inherits: VisualShaderNode < Resource < RefCounted < Object

Decomposes a Transform3D into four Vector3s within the visual shader graph.


Takes a 4x4 transform matrix and decomposes it into four vec3 values, one from each row of the matrix.