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PhysicsDirectSpaceState3DExtension

Inherits: PhysicsDirectSpaceState3D < Object

Provides virtual methods that can be overridden to create custom PhysicsDirectSpaceState3D implementations.

Description

This class extends PhysicsDirectSpaceState3D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.

Intended for use with GDExtension to create custom implementations of PhysicsDirectSpaceState3D.

Methods

bool

_cast_motion ( RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, float* closest_safe, float* closest_unsafe, PhysicsServer3DExtensionShapeRestInfo* info ) virtual

bool

_collide_shape ( RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, void* results, int max_results, int32_t* result_count ) virtual

Vector3

_get_closest_point_to_object_volume ( RID object, Vector3 point ) virtual const

int

_intersect_point ( Vector3 position, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer3DExtensionShapeResult* results, int max_results ) virtual

bool

_intersect_ray ( Vector3 from, Vector3 to, int collision_mask, bool collide_with_bodies, bool collide_with_areas, bool hit_from_inside, bool hit_back_faces, bool pick_ray, PhysicsServer3DExtensionRayResult* result ) virtual

int

_intersect_shape ( RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer3DExtensionShapeResult* result_count, int max_results ) virtual

bool

_rest_info ( RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, PhysicsServer3DExtensionShapeRestInfo* rest_info ) virtual

bool

is_body_excluded_from_query ( RID body ) const


Method Descriptions

bool _cast_motion ( RID shape_rid, Transform3D transform, Vector3 motion, float margin, int collision_mask, bool collide_with_bodies, bool collide_with_areas, float* closest_safe, float* closest_unsafe, PhysicsServer3DExtensionShapeRestInfo* info ) virtual

There is currently no description for this method. Please help us by contributing one!


bool _collide_shape ( RID shape_rid, Transform3D transform,