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.
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ResourceFormatLoader¶
Inherits: RefCounted < Object
Loads a specific resource type from a file.
Description¶
Godot loads resources in the editor or in exported games using ResourceFormatLoaders. They are queried automatically via the ResourceLoader singleton, or when a resource with internal dependencies is loaded. Each file type may load as a different resource type, so multiple ResourceFormatLoaders are registered in the engine.
Extending this class allows you to define your own loader. Be sure to respect the documented return types and values. You should give it a global class name with class_name
for it to be registered. Like built-in ResourceFormatLoaders, it will be called automatically when loading resources of its handled type(s). You may also implement a ResourceFormatSaver.
Note: You can also extend EditorImportPlugin if the resource type you need exists but Godot is unable to load its format. Choosing one way over another depends on if the format is suitable or not for the final exported game. For example, it's better to import .png
textures as .ctex
(CompressedTexture2D) first, so they can be loaded with better efficiency on the graphics card.
Methods¶
_get_classes_used ( String path ) virtual const |
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_get_dependencies ( String path, bool add_types ) virtual const |
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_get_recognized_extensions ( ) virtual const |
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_get_resource_script_class ( String path ) virtual const |
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_get_resource_type ( String path ) virtual const |
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_get_resource_uid ( String path ) virtual const |
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_handles_type ( StringName type ) virtual const |
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_load ( String path, String original_path, bool use_sub_threads, int cache_mode ) virtual const |
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_recognize_path ( String path, StringName type ) virtual const |
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_rename_dependencies ( String path, Dictionary renames ) virtual const |
Enumerations¶
enum CacheMode:
CacheMode CACHE_MODE_IGNORE = 0
CacheMode CACHE_MODE_REUSE = 1
CacheMode CACHE_MODE_REPLACE = 2
Method Descriptions¶
bool _exists ( String path ) virtual const
There is currently no description for this method. Please help us by contributing one!
PackedStringArray _get_classes_used ( String path ) virtual const
There is currently no description for this method. Please help us by contributing one!
PackedStringArray _get_dependencies ( String path, bool add_types ) virtual const
If implemented, gets the dependencies of a given resource. If add_types
is true
, paths should be appended ::TypeName
, where TypeName
is the class name of the dependency.
Note: Custom resource types defined by scripts aren't known by the ClassDB, so you might just return "Resource"
for them.