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ResourceLoader

Inherits: Object

A singleton for loading resource files.

Description

A singleton used to load resource files from the filesystem.

It uses the many ResourceFormatLoader classes registered in the engine (either built-in or from a plugin) to load files into memory and convert them to a format that can be used by the engine.

Note: You have to import the files into the engine first to load them using load. If you want to load Images at run-time, you may use Image.load. If you want to import audio files, you can use the snippet described in AudioStreamMP3.data.

Tutorials

Methods

void

add_resource_format_loader ( ResourceFormatLoader format_loader, bool at_front=false )

bool

exists ( String path, String type_hint="" )

PackedStringArray

get_dependencies ( String path )

PackedStringArray

get_recognized_extensions_for_type ( String type )

int

get_resource_uid ( String path )

bool

has_cached ( String path )

Resource

load ( String path, String type_hint="", CacheMode cache_mode=1 )

Resource

load_threaded_get ( String path )

ThreadLoadStatus

load_threaded_get_status ( String path, Array progress=[] )

Error

load_threaded_request ( String path, String type_hint="", bool use_sub_threads=false, CacheMode cache_mode=1 )

void

remove_resource_format_loader ( ResourceFormatLoader format_loader )

void

set_abort_on_missing_resources ( bool abort )


Enumerations

enum ThreadLoadStatus:

ThreadLoadStatus THREAD_LOAD_INVALID_RESOURCE = 0

The resource is invalid, or has not been loaded with load_threaded_request.

ThreadLoadStatus THREAD_LOAD_IN_PROGRESS = 1

The resource is still being loaded.

ThreadLoadStatus THREAD_LOAD_FAILED = 2

Some error occurred during loading and it failed.

ThreadLoadStatus THREAD_LOAD_LOADED = 3

The resource was loaded successfully and can be accessed via load_threaded_get.


enum CacheMode:

CacheMode CACHE_MODE_IGNORE = 0

CacheMode CACHE_MODE_REUSE = 1

CacheMode CACHE_MODE_REPLACE = 2


Method Descriptions

void add_resource_format_loader ( ResourceFormatLoader format_loader, bool at_front=false )

Registers a new ResourceFormatLoader. The ResourceLoader will use the ResourceFormatLoader as described in load.

This method is performed implicitly for ResourceFormatLoaders written in GDScript (see ResourceFormatLoader for more information).


bool exists ( String path, String type_hint="" )

Returns whether a recognized resource exists for the given path.

An optional type_hint can be used to further specify the Resource type that should be handled by the ResourceFormatLoad