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MeshInstance3D¶
Inherits: GeometryInstance3D < VisualInstance3D < Node3D < Node < Object
Inherited By: SoftBody3D
Node that instances meshes into a scenario.
Description¶
MeshInstance3D is a node that takes a Mesh resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single Mesh in many places. This allows reusing geometry, which can save on resources. When a Mesh has to be instantiated more than thousands of times at close proximity, consider using a MultiMesh in a MultiMeshInstance3D instead.
Tutorials¶
Properties¶
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Methods¶
void |
create_convex_collision ( bool clean=true, bool simplify=false ) |
void |
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void |
create_multiple_convex_collisions ( MeshConvexDecompositionSettings settings=null ) |
void |
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find_blend_shape_by_name ( StringName name ) |
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get_active_material ( int surface ) const |
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get_blend_shape_count ( ) const |
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get_blend_shape_value ( int blend_shape_idx ) const |
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get_surface_override_material ( int surface ) const |
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get_surface_override_material_count ( ) const |
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void |
set_blend_shape_value ( int blend_shape_idx, float value ) |
void |
set_surface_override_material ( int surface, Material material ) |
Property Descriptions¶
Mesh mesh
The Mesh resource for the instance.
NodePath skeleton = NodePath("..")
NodePath to the Skeleton3D associated with the instance.
Skin skin
The Skin to be used by this instance.
Method Descriptions¶
void create_convex_collision ( bool clean=true, bool simplify=false )
This helper creates a StaticBody3D child node with a ConvexPolygonShape3D collision shape calculated from the mesh geometry. It's mainly used for testing.
If clean
is true
(default), duplicate and interior vertices are removed automatically. You can set it to false
to make the process faster if not needed.
If simplify
is true
, the geometry can be further simplified to reduce the number of vertices. Disabled by default.
void create_debug_tangents ( )
This helper creates a MeshInstance3D child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing.
void create_multiple_convex_collisions ( MeshConvexDecompositionSettings settings=null )
This helper creates a StaticBody3D child node with multiple ConvexPolygonShape3D collision shapes calculated from the mesh geometry via convex decomposition. The convex decomposition operation can be controlled with parameters from the optional settings
.
void create_trimesh_collision ( )
This helper creates a StaticB