Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Defines a binding between an OpenXRAction and an XR input or output.
This binding resource binds an OpenXRAction to inputs or outputs. As most controllers have left hand and right versions that are handled by the same interaction profile we can specify multiple bindings. For instance an action "Fire" could be bound to both "/user/hand/left/input/trigger" and "/user/hand/right/input/trigger".
get_path_count ( ) const
OpenXRAction that is bound to these paths.
PackedStringArray paths =
Paths that define the inputs or outputs bound on the device.
void add_path ( String path )
Add an input/output path to this binding.
int get_path_count ( ) const
Get the number of input/output paths in this binding.
true if this input/output path is part of this binding.
void remove_path ( String path )
Removes this input/output path from this binding.