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Mesh

Inherits: Resource < RefCounted < Object

Inherited By: ArrayMesh, ImmediateMesh, PlaceholderMesh, PrimitiveMesh

A Resource that contains vertex array-based geometry.

Description

Mesh is a type of Resource that contains vertex array-based geometry, divided in surfaces. Each surface contains a completely separate array and a material used to draw it. Design wise, a mesh with multiple surfaces is preferred to a single surface, because objects created in 3D editing software commonly contain multiple materials.

Tutorials

Properties

Vector2i

lightmap_size_hint

Vector2i(0, 0)

Methods

AABB

_get_aabb ( ) virtual const

int

_get_blend_shape_count ( ) virtual const

StringName

_get_blend_shape_name ( int index ) virtual const

int

_get_surface_count ( ) virtual const

void

_set_blend_shape_name ( int index, StringName name ) virtual

int

_surface_get_array_index_len ( int index ) virtual const

int

_surface_get_array_len ( int index ) virtual const

Array

_surface_get_arrays ( int index ) virtual const

Array[]

_surface_get_blend_shape_arrays ( int index ) virtual const

int

_surface_get_format ( int index ) virtual const

Dictionary

_surface_get_lods ( int index ) virtual const

Material

_surface_get_material ( int index ) virtual const

int

_surface_get_primitive_type ( int index ) virtual const

void

_surface_set_material ( int index, Material material ) virtual

ConvexPolygonShape3D

create_convex_shape ( bool clean=true, bool simplify=false ) const

Mesh

create_outline ( float margin ) const

Resource

create_placeholder ( ) const

ConcavePolygonShape3D

create_trimesh_shape ( ) const