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MultiMeshInstance2D
Eredita: Node2D < CanvasItem < Node < Object
Nodo che istanzia un MultiMesh in 2D.
Descrizione
MultiMeshInstance2D is a specialized node to instance a MultiMesh resource in 2D. This can be faster to render compared to displaying many Sprite2D nodes with large transparent areas, especially if the nodes take up a lot of space on screen at high viewport resolutions. This is because using a mesh designed to fit the sprites' opaque areas will reduce GPU fill rate utilization (at the cost of increased vertex processing utilization).
Usage is the same as MultiMeshInstance3D.
Proprietà
Segnali
texture_changed() 🔗
Emesso quando la texture è cambiata.
Descrizioni delle proprietà
Il MultiMesh che sarà disegnato dal MultiMeshInstance2D.
La Texture2D che sarà utilizzata se si utilizza il CanvasItemMaterial predefinito. È possibile accedervi come TEXTURE nello shader di CanvasItem.