PhysicsDirectSpaceState2DExtension

Успадковує: PhysicsDirectSpaceState2D < Object

Забезпечує віртуальні методи, які можуть передаватися для створення користувацького PhysicsDirectSpaceState2D.

Опис

Цей клас поширюється на PhysicsDirectSpaceState2D шляхом надання додаткових віртуальних методів, які можуть передаватися. Коли ці методи перевантажуються, вони будуть називатися замість внутрішніх методів фізичного сервера.

Призначений для використання з GDExtension для створення користувацького впровадження PhysicsDirectSpaceState2D.

Методи

bool

_cast_motion(shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, closest_safe: float*, closest_unsafe: float*) virtual required

bool

_collide_shape(shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: void*, max_results: int, result_count: int32_t*) virtual required

int

_intersect_point(position: Vector2, canvas_instance_id: int, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: PhysicsServer2DExtensionShapeResult*, max_results: int) virtual required

bool

_intersect_ray(from: Vector2, to: Vector2, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, hit_from_inside: bool, result: PhysicsServer2DExtensionRayResult*) virtual required

int

_intersect_shape(shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, result: PhysicsServer2DExtensionShapeResult*, max_results: int) virtual required

bool

_rest_info(shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, rest_info: PhysicsServer2DExtensionShapeRestInfo*) virtual required

bool

is_body_excluded_from_query(body: RID) const


Описи методів

bool _cast_motion(shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, closest_safe: float*, closest_unsafe: float*) virtual required 🔗

There is currently no description for this method. Please help us by contributing one!


bool _collide_shape(shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: void*, max_results: int, result_count: int32_t*) virtual required 🔗

There is currently no description for this method. Please help us by contributing one!


int _intersect_point(position: Vector2, canvas_instance_id: int, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, results: PhysicsServer2DExtensionShapeResult*, max_results: int) virtual required 🔗

There is currently no description for this method. Please help us by contributing one!


bool _intersect_ray(from: Vector2, to: Vector2, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, hit_from_inside: bool, result: PhysicsServer2DExtensionRayResult*) virtual required 🔗

There is currently no description for this method. Please help us by contributing one!


int _intersect_shape(shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, result: PhysicsServer2DExtensionShapeResult*, max_results: int) virtual required 🔗

There is currently no description for this method. Please help us by contributing one!


bool _rest_info(shape_rid: RID, transform: Transform2D, motion: Vector2, margin: float, collision_mask: int, collide_with_bodies: bool, collide_with_areas: bool, rest_info: PhysicsServer2DExtensionShapeRestInfo*) virtual required 🔗

There is currently no description for this method. Please help us by contributing one!


bool is_body_excluded_from_query(body: RID) const 🔗

There is currently no description for this method. Please help us by contributing one!