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Curve2D¶
Inherits: Resource < RefCounted < Object
Describes a Bézier curve in 2D space.
Description¶
This class describes a Bézier curve in 2D space. It is mainly used to give a shape to a Path2D, but can be manually sampled for other purposes.
It keeps a cache of precalculated points along the curve, to speed up further calculations.
Properties¶
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Methods¶
void |
add_point ( Vector2 position, Vector2 in=Vector2(0, 0), Vector2 out=Vector2(0, 0), int index=-1 ) |
void |
clear_points ( ) |
get_baked_length ( ) const |
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get_baked_points ( ) const |
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get_closest_offset ( Vector2 to_point ) const |
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get_closest_point ( Vector2 to_point ) const |
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get_point_in ( int idx ) const |
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get_point_out ( int idx ) const |
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get_point_position ( int idx ) const |
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void |
remove_point ( int idx ) |
sample_baked ( float offset=0.0, bool cubic=false ) const |
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sample_baked_with_rotation ( float offset=0.0, bool cubic=false ) const |
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void |
set_point_in ( int idx, Vector2 position ) |
void |
set_point_out ( int idx, Vector2 position ) |
void |
set_point_position ( int idx, Vector2 position ) |
tessellate ( int max_stages=5, float tolerance_degrees=4 ) const |
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tessellate_even_length ( int max_stages=5, float tolerance_length=20.0 ) const |
Property Descriptions¶
float bake_interval = 5.0
The distance in pixels between two adjacent cached points. Changing it forces the cache to be recomputed the next time the get_baked_points or get_baked_length function is called. The smaller the distance, the more points in the cache and the more memory it will consume, so use with care.
int point_count = 0