Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Represents a GLTF texture sampler
Represents a texture sampler as defined by the base GLTF spec. Texture samplers in GLTF specify how to sample data from the texture's base image, when rendering the texture on an object.
int mag_filter =
Texture's magnification filter, used when texture appears larger on screen than the source image.
int min_filter =
Texture's minification filter, used when the texture appears smaller on screen than the source image.
int wrap_s =
Wrapping mode to use for S-axis (horizontal) texture coordinates.
int wrap_t =
Wrapping mode to use for T-axis (vertical) texture coordinates.