Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
bool disabled =
A disabled collision shape has no effect in the world.
The actual shape owned by this collision shape.
void make_convex_from_siblings ( )
Sets the collision shape's shape to the addition of all its convexed MeshInstance3D siblings geometry.
void resource_changed ( Resource resource )
Obsoleted. Use Resource.changed instead.