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Управление функциями редактора
Введение
In certain situations, it may be desirable to limit what features can be used in the Godot editor. For example, a UI designer on a team who doesn't need to see 3D features, or an educator slowly introducing features to students. Godot has a built-in system called "feature profiles" to do this.
With feature profiles, major features and nodes can be hidden from the editor. This only hides parts of the interface and does not actually remove support for these features, so scenes and scripts relying on those features will still work fine. This also means feature profiles are not an optimization technique. For information on how to optimize Godot see Производительность.
Creating a profile
Для управления функциями редактора, перейдите Editor > Manage Editor Feature. После откроется окно Manage Editor Feature Profiles. По умолчанию, здесь не будет профиля. Нажмите Create Profile и введите имя профиля. Вы увидите список всех функций редактора Godot.

The first section allows major editor features to be removed, such as the 3D editor or scripting editor. Below the main features is every class and node in Godot, which can be disabled as well. Click on a node and all of its properties and options will be listed in the Extra Items box, these can all be individually disabled.
