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SceneReplicationConfig

Inherits: Resource < RefCounted < Object

Configuration for properties to synchronize with a MultiplayerSynchronizer.

Methods

void

add_property ( NodePath path, int index=-1 )

NodePath[]

get_properties ( ) const

bool

has_property ( NodePath path ) const

int

property_get_index ( NodePath path ) const

ReplicationMode

property_get_replication_mode ( NodePath path )

bool

property_get_spawn ( NodePath path )

bool

property_get_sync ( NodePath path )

bool

property_get_watch ( NodePath path )

void

property_set_replication_mode ( NodePath path, ReplicationMode mode )

void

property_set_spawn ( NodePath path, bool enabled )

void

property_set_sync ( NodePath path, bool enabled )

void

property_set_watch (