Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Abstract base class for input events.
Abstract base class of all types of input events. See Node._input.
as_text ( ) const
is_action_type ( ) const
is_canceled ( ) const
is_echo ( ) const
is_pressed ( ) const
is_released ( ) const
int device =
The event's device ID.
Note: This device ID will always be
-1 for emulated mouse input from a touchscreen. This can be used to distinguish emulated mouse input from physical mouse input.
true if the given input event and this input event can be added together (only for events of type InputEventMouseMotion).
The given input event's position, global position and speed will be copied. The resulting
relative is a sum of both events. Both events' modifiers have to be identical.
String as_text ( ) const
Returns a String representation of the event.
Returns a value between 0.0 and 1.0 depending on the given actions' state. Useful for getting the value of events of type InputEventJoypadMotion.