Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

DirAccess

Inherits: RefCounted < Object

Provides methods for managing directories and their content.

Description

This class is used to manage directories and their content, even outside of the project folder.

DirAccess can't be instantiated directly. Instead it is created with a static method that takes a path for which it will be opened.

Most of the methods have a static alternative that can be used without creating a DirAccess. Static methods only support absolute paths (including res:// and user://).

# Standard
var dir = DirAccess.open("user://levels")
dir.make_dir("world1")
# Static
DirAccess.make_dir_absolute("user://levels/world1")

Note: Many resources types are imported (e.g. textures or sound files), and their source asset will not be included in the exported game, as only the imported version is used. Use ResourceLoader to access imported resources.

Here is an example on how to iterate through the files of a directory:

func dir_contents(path):
    var dir = DirAccess.open(path)
    if dir:
        dir.list_dir_begin()
        var file_name = dir.get_next()
        while file_name != "":
            if dir.current_is_dir():
                print("Found directory: " + file_name)
            else:
                print("Found file: " + file_name)
            file_name = dir.get_next()
    else:
        print("An error occurred when trying to access the path.")

Tutorials

Properties

bool

include_hidden

bool

include_navigational

Methods

Error

change_dir ( String to_dir )

Error

copy ( String from, String to, int chmod_flags=-1 )

Error

copy_absolute ( String from, String to, int chmod_flags=-1 ) static

bool

current_is_dir ( ) const

bool

dir_exists ( String path )

bool

dir_exists_absolute ( String path ) static

bool

file_exists ( String path )</