Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Pipeline color blend state (used by RenderingDevice).
This object is used by RenderingDevice.
RDPipelineColorBlendStateAttachment attachments =
void set_attachments ( RDPipelineColorBlendStateAttachment value )
RDPipelineColorBlendStateAttachment get_attachments ( )
The attachments that are blended together.
Color blend_constant =
Color(0, 0, 0, 1)
The constant color to blend with. See also RenderingDevice.draw_list_set_blend_constants.
bool enable_logic_op =
true, performs the logic operation defined in logic_op.
LogicOperation logic_op =
The logic operation to perform for blending. Only effective if enable_logic_op is