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CameraFeed

Inherits: RefCounted < Object

A camera feed gives you access to a single physical camera attached to your device.

Description

A camera feed gives you access to a single physical camera attached to your device. When enabled, Godot will start capturing frames from the camera which can then be used. See also CameraServer.

Note: Many cameras will return YCbCr images which are split into two textures and need to be combined in a shader. Godot does this automatically for you if you set the environment to show the camera image in the background.

Properties

bool

feed_is_active

false

Transform2D

feed_transform

Transform2D(1, 0, 0, -1, 0, 1)

Methods

FeedDataType

get_datatype ( ) const

int

get_id ( ) const

String

get_name ( ) const

FeedPosition

get_position ( ) const


Enumerations

enum FeedDataType:

FeedDataType FEED_NOIMAGE = 0

No image set for the feed.

FeedDataType FEED_RGB = 1

Feed supplies RGB images.

FeedDataType FEED_YCBCR = 2

Feed supplies YCbCr images that need to be converted to RGB.

FeedDataType FEED_YCBCR_SEP = 3

Feed supplies separate Y and CbCr images that need to be combined and converted to RGB.


enum FeedPosition:

FeedPosition FEED_UNSPECIFIED = 0

Unspecified position.

FeedPosition FEED_FRONT =