Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
A 4D vector constant to be used within the visual shader graph.
A constant 4D vector, which can be used as an input node.
Quaternion constant =
Quaternion(0, 0, 0, 1)
A 4D vector (represented as a Quaternion) constant which represents the state of this node.