Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

ResourceImporterOggVorbis

Inherits: ResourceImporter < RefCounted < Object

Imports an Ogg Vorbis audio file for playback.

Description

Ogg Vorbis is a lossy audio format, with better audio quality compared to ResourceImporterMP3 at a given bitrate.

In most cases, it's recommended to use Ogg Vorbis over MP3. However, if you're using a MP3 sound source with no higher quality source available, then it's recommended to use the MP3 file directly to avoid double lossy compression.

Ogg Vorbis requires more CPU to decode than ResourceImporterWAV. If you need to play a lot of simultaneous sounds, it's recommended to use WAV for those sounds instead, especially if targeting low-end devices.

Tutorials

Properties

int

bar_beats

4

int

beat_count

0

float

bpm

0

bool

loop

false

float

loop_offset

0

Methods

AudioStreamOggVorbis

load_from_buffer ( PackedByteArray buffer ) static

AudioStreamOggVorbis

load_from_file ( String path ) static


Property Descriptions

int bar_beats = 4

The number of bars within a single beat in the audio track. This is only relevant for music that wishes to make use of interactive music functionality (not implemented yet), not sound effects.

A more convenient editor for bar_beats is provided in the Advanced Import Settin