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PhysicsRayQueryParameters3D

Inherits: RefCounted < Object

Provides parameters for PhysicsDirectSpaceState3D.intersect_ray.

Description

By changing various properties of this object, such as the ray position, you can configure the parameters for PhysicsDirectSpaceState3D.intersect_ray.

Properties

bool

collide_with_areas

false

bool

collide_with_bodies

true

int

collision_mask

4294967295

RID[]

exclude

[]

Vector3

from

Vector3(0, 0, 0)

bool

hit_back_faces

true

bool

hit_from_inside

false

Vector3

to

Vector3(0, 0, 0)

Methods

PhysicsRayQueryParameters3D

create ( Vector3 from, Vector3 to, int collision_mask=4294967295, RID[] exclude=[] ) static


Property Descriptions

bool collide_with_areas = false

  • void set_collide_with_areas ( bool value )

  • bool is_collide_with_areas_enabled ( )

If true, the query will take Area3Ds into account.


bool collide_with_bodies = true

  • void set_collide_with_bodies ( bool value )

  • bool is_collide_with_bodies_enabled ( )

If true, the query will take PhysicsBody3Ds into account.


int collision_mask =