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Inherits: ScrollContainer < Container < Control < CanvasItem < Node < Object

A control used to edit properties of an object.


This is the control that implements property editing in the editor's Settings dialogs, the Inspector dock, etc. To get the EditorInspector used in the editor's Inspector dock, use EditorInterface.get_inspector.

EditorInspector will show properties in the same order as the array returned by Object.get_property_list.

If a property's name is path-like (i.e. if it contains forward slashes), EditorInspector will create nested sections for "directories" along the path. For example, if a property is named highlighting/gdscript/node_path_color, it will be shown as "Node Path Color" inside the "GDScript" section nested inside the "Highlighting" section.

If a property has @GlobalScope.PROPERTY_USAGE_GROUP usage, it will group subsequent properties whose name starts with the property's hint string. The group ends when a property does not start with that hint string or when a new group starts. An empty group name effectively ends the current group. EditorInspector will create a top-level section for each group. For example, if a property with group usage is named Collide With and its hint string is collide_with_, a subsequent collide_with_area property will be shown as "Area" inside the "Collide With" section. There is also a special case: when the hint string contains the name of a property, that property is grouped too. This is mainly to help grouping properties like font, font_color and font_size (using the hint string font_).

If a property has @GlobalScope.PROPERTY_USAGE_SUBGROUP usage, a subgroup will be created in the same way as a group, and a second-level section will be created for each subgroup.

Note: Unlike sections created from path-like property names, EditorInspector won't capitalize the name for sections created from groups. So properties with group usage usually use capitalized names instead of snake_cased names.




0 (overrides ScrollContainer)



get_edited_object ( )


get_selected_path ( ) const


edited_object_changed ( )

Emitted when the object being edited by the inspector has changed.

object_id_selected ( int id )