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Shape3D

Inherits: Resource < RefCounted < Object

Inherited By: BoxShape3D, CapsuleShape3D, ConcavePolygonShape3D, ConvexPolygonShape3D, CylinderShape3D, HeightMapShape3D, SeparationRayShape3D, SphereShape3D, WorldBoundaryShape3D

Abstract base class for 3D shapes used for physics collision.

Description

Abstract base class for all 3D shapes, intended for use in physics.

Performance: Primitive shapes, especially SphereShape3D, are fast to check collisions against. ConvexPolygonShape3D and HeightMapShape3D are slower, and ConcavePolygonShape3D is the slowest.

Tutorials

Properties

float

custom_solver_bias

0.0

float

margin

0.04

Methods

ArrayMesh

get_debug_mesh ( )


Property Descriptions

float custom_solver_bias = 0.0

  • void set_custom_solver_bias ( float value )

  • float get_custom_solver_bias ( )

The shape's custom solver bias. Defines how much bodies react to enforce contact separation when this shape is involved.

When set to 0, the default value from ProjectSettings.physics/3d/solver/default_contact_bias is used.


float margin = 0.04