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FontFile¶
Inherits: Font < Resource < RefCounted < Object
Holds font source data and prerendered glyph cache, imported from a dynamic or a bitmap font.
Description¶
FontFile contains a set of glyphs to represent Unicode characters imported from a font file, as well as a cache of rasterized glyphs, and a set of fallback Fonts to use.
Use FontVariation to access specific OpenType variation of the font, create simulated bold / slanted version, and draw lines of text.
For more complex text processing, use FontVariation in conjunction with TextLine or TextParagraph.
Supported font formats:
Dynamic font importer: TrueType (.ttf), TrueType collection (.ttc), OpenType (.otf), OpenType collection (.otc), WOFF (.woff), WOFF2 (.woff2), Type 1 (.pfb, .pfm).
Bitmap font importer: AngelCode BMFont (.fnt, .font), text and binary (version 3) format variants.
Monospace image font importer: All supported image formats.
Note: A character is a symbol that represents an item (letter, digit etc.) in an abstract way.
Note: A glyph is a bitmap or a shape used to draw one or more characters in a context-dependent manner. Glyph indices are bound to the specific font data source.
Note: If none of the font data sources contain glyphs for a character used in a string, the character in question will be replaced with a box displaying its hexadecimal code.
var f = load("res://BarlowCondensed-Bold.ttf")
$Label.add_theme_font_override("font", f)
$Label.add_theme_font_size_override("font_size", 64)
var f = ResourceLoader.Load<FontFile>("res://BarlowCondensed-Bold.ttf");
GetNode("Label").AddThemeFontOverride("font", f);
GetNode("Label").AddThemeFontSizeOverride("font_size", 64);
Tutorials¶
Properties¶
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BitField<FontStyle> |
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Methods¶
void |
clear_cache ( ) |
void |
clear_glyphs ( int cache_index, Vector2i size |