Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

VisualShaderNodeCubemap

Inherits: VisualShaderNode < Resource < RefCounted < Object

A Cubemap sampling node to be used within the visual shader graph.

Description

Translated to texture(cubemap, vec3) in the shader language. Returns a color vector and alpha channel as scalar.

Properties

Cubemap

cube_map

Source

source

0

TextureType

texture_type

0


Enumerations

enum Source:

Source SOURCE_TEXTURE = 0

Use the Cubemap set via cube_map. If this is set to source, the samplerCube port is ignored.

Source SOURCE_PORT = 1

Use the Cubemap sampler reference passed via the samplerCube port. If this is set to source, the cube_map texture is ignored.

Source SOURCE_MAX = 2

Represents the size of the Source enum.


enum TextureType:

TextureType TYPE_DATA = 0

No hints are added to the uniform declaration.

TextureType TYPE_COLOR = 1

Adds hint_albedo as hint to the uniform declaration for proper sRGB to linear conversion.

TextureType TYPE_NORMAL_MAP = 2

Adds hint_normal as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.

TextureType TYPE_MAX = 3

Represents the size of the TextureType enum.


Property Descriptions

Cubemap cube_map

The Cubemap texture to sample when using SOURCE_TEXTURE as source.