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Texture3D

Inherits: Texture < Resource < RefCounted < Object

Inherited By: CompressedTexture3D, ImageTexture3D, NoiseTexture3D, PlaceholderTexture3D, Texture3DRD

Base class for 3-dimensional textures.

Description

Base class for ImageTexture3D and CompressedTexture3D. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. Texture3D is the base class for all 3-dimensional texture types. See also TextureLayered.

All images need to have the same width, height and number of mipmap levels.

To create such a texture file yourself, reimport your image files using the Godot Editor import presets.

Methods

Image[]

_get_data ( ) virtual const

int

_get_depth ( ) virtual const

Format

_get_format ( ) virtual const

int

_get_height ( ) virtual const

int

_get_width ( ) virtual const

bool

_has_mipmaps ( ) virtual const

Resource

create_placeholder ( ) const

Image[]

get_data ( ) const