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CameraAttributes

Inherits: Resource < RefCounted < Object

Inherited By: CameraAttributesPhysical, CameraAttributesPractical

Parent class for camera settings.

Description

Controls camera-specific attributes such as depth of field and exposure override.

When used in a WorldEnvironment it provides default settings for exposure, auto-exposure, and depth of field that will be used by all cameras without their own CameraAttributes, including the editor camera. When used in a Camera3D it will override any CameraAttributes set in the WorldEnvironment. When used in VoxelGI or LightmapGI, only the exposure settings will be used.

See also Environment for general 3D environment settings.

This is a pure virtual class that is inherited by CameraAttributesPhysical and CameraAttributesPractical.

Properties

bool

auto_exposure_enabled

false

float

auto_exposure_scale

0.4

float

auto_exposure_speed

0.5

float

exposure_multiplier

1.0

float

exposure_sensitivity

100.0


Property Descriptions

bool auto_exposure_enabled = false

  • void set_auto_exposure_enabled ( bool value )

  • bool is_auto_exposure_enabled ( )

If true, enables the tonemapping auto exposure mode of the scene renderer. If true, the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light.


float auto_exposure_scale = 0.4