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GLTFSkeleton
Наследует: Resource < RefCounted < Object
There is currently no description for this class. Please help us by contributing one!
Обучающие материалы
Свойства
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Методы
get_bone_attachment(idx: int) |
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void |
set_godot_bone_node(godot_bone_node: Dictionary) |
void |
set_unique_names(unique_names: Array[String]) |
Описания свойств
PackedInt32Array joints = PackedInt32Array() 🔗
void set_joints(value: PackedInt32Array)
PackedInt32Array get_joints()
There is currently no description for this property. Please help us by contributing one!
Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.
PackedInt32Array roots = PackedInt32Array() 🔗
void set_roots(value: PackedInt32Array)
PackedInt32Array get_roots()
There is currently no description for this property. Please help us by contributing one!
Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.
Описания метода
BoneAttachment3D get_bone_attachment(idx: int) 🔗
There is currently no description for this method. Please help us by contributing one!
int get_bone_attachment_count() 🔗
There is currently no description for this method. Please help us by contributing one!
Dictionary get_godot_bone_node() 🔗
Возвращает Dictionary, который сопоставляет индексы костей скелета с индексами узлов glTF. Это свойство не используется во время импорта и устанавливается только во время экспорта. В файле glTF кость является узлом, поэтому Godot преобразует кости скелета в узлы glTF.
Skeleton3D get_godot_skeleton() 🔗
There is currently no description for this method. Please help us by contributing one!
Array[String] get_unique_names() 🔗
There is currently no description for this method. Please help us by contributing one!
void set_godot_bone_node(godot_bone_node: Dictionary) 🔗
Устанавливает Dictionary, который сопоставляет индексы костей скелета с индексами узлов glTF. Это свойство не используется во время импорта и устанавливается только во время экспорта. В файле glTF кость является узлом, поэтому Godot преобразует кости скелета в узлы glTF.
void set_unique_names(unique_names: Array[String]) 🔗
There is currently no description for this method. Please help us by contributing one!