Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

SystemFont

Inherits: Font < Resource < RefCounted < Object

A font loaded from a system font. Falls back to a default theme font if not implemented on the host OS.

Description

SystemFont loads a font from a system font with the first matching name from font_names.

It will attempt to match font style, but it's not guaranteed.

The returned font might be part of a font collection or be a variable font with OpenType "weight", "width" and/or "italic" features set.

You can create FontVariation of the system font for precise control over its features.

Note: This class is implemented on iOS, Linux, macOS and Windows, on other platforms it will fallback to default theme font.

Properties

bool

allow_system_fallback

true

FontAntialiasing

antialiasing

1

bool

font_italic

false

PackedStringArray

font_names

PackedStringArray()

int

font_stretch

100

int

font_weight

400

bool

force_autohinter

false

bool

generate_mipmaps

false

Hinting

hinting

1

int

msdf_pixel_range

16

int

msdf_size

48

bool

multichannel_signed_distance_field

false

float