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InputEventMouseMotion

Inherits: InputEventMouse < InputEventWithModifiers < InputEventFromWindow < InputEvent < Resource < RefCounted < Object

Represents a mouse or a pen movement.

Description

Stores information about a mouse or a pen motion. This includes relative position, absolute position, and velocity. See Node._input.

Note: By default, this event is only emitted once per frame rendered at most. If you need more precise input reporting, set Input.use_accumulated_input to false to make events emitted as often as possible. If you use InputEventMouseMotion to draw lines, consider implementing Bresenham's line algorithm as well to avoid visible gaps in lines if the user is moving the mouse quickly.

Tutorials

Properties

bool

pen_inverted

false

float

pressure

0.0

Vector2

relative

Vector2(0, 0)

Vector2

tilt

Vector2(0, 0)

Vector2

velocity

Vector2(0, 0)


Property Descriptions

bool pen_inverted = false

  • void set_pen_inverted ( bool value )

  • bool get_pen_inverted ( )

Returns true when using the eraser end of a stylus pen.

Note: This property is implemented on Linux, macOS and Windows.