Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Attachment format (used by RenderingDevice).
This object is used by RenderingDevice.
DataFormat format =
The attachment's data format.
TextureSamples samples =
The number of samples used when sampling the attachment.
int usage_flags =
The attachment's usage flags, which determine what can be done with it.