Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Node that instances a MultiMesh.
This is useful to optimize the rendering of a high number of instances of a given mesh (for example trees in a forest or grass strands).
The MultiMesh resource that will be used and shared among all instances of the MultiMeshInstance3D.