Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

GLTFSkin

Inherits: Resource < RefCounted < Object

There is currently no description for this class. Please help us by contributing one!

Tutorials

Properties

Skin

godot_skin

PackedInt32Array

joints

PackedInt32Array()

PackedInt32Array

joints_original

PackedInt32Array()

PackedInt32Array

non_joints

PackedInt32Array()

PackedInt32Array

roots

PackedInt32Array()

int

skeleton

-1

int

skin_root

-1

Methods

Transform3D[]

get_inverse_binds ( )

Dictionary

get_joint_i_to_bone_i ( )

Dictionary

get_joint_i_to_name ( )

void

set_inverse_binds ( Transform3D[] inverse_binds )

void

set_joint_i_to_bone_i ( Dictionary joint_i_to_bone_i )

void

set_joint_i_to_name ( Dictionary joint_i_to_name )


Property Descriptions