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NavigationLink3D¶
Inherits: Node3D < Node < Object
A link between two positions on NavigationRegion3Ds that agents can be routed through.
Description¶
A link between two positions on NavigationRegion3Ds that agents can be routed through. These positions can be on the same NavigationRegion3D or on two different ones. Links are useful to express navigation methods other than traveling along the surface of the navigation mesh, such as ziplines, teleporters, or gaps that can be jumped across.
Tutorials¶
Properties¶
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Methods¶
get_global_end_position ( ) const |
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get_global_start_position ( ) const |
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get_navigation_layer_value ( int layer_number ) const |
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void |
set_global_end_position ( Vector3 position ) |
void |
set_global_start_position ( Vector3 position ) |
void |
set_navigation_layer_value ( int layer_number, bool value ) |
Property Descriptions¶
bool bidirectional = true
Whether this link can be traveled in both directions or only from start_position to end_position.
bool enabled = true
Whether this link is currently active. If false
, NavigationServer3D.map_get_path will ignore this link.
Vector3 end_position = Vector3(0, 0, 0)
Ending position of the link.
This position will search out the nearest polygon in the navigation mesh to attach to.
The distance the link will search is controlled by NavigationServer3D.map_set_link_connection_radius.
float enter_cost = 0.0
When pathfinding enters this link from another regions navigation mesh the enter_cost value is added to the path distance for determining the shortest path.
int navigation_layers = 1
A bitfield determining all navigation layers the link belongs to. These navigation layers will be checked when requesting a path with NavigationServer3D.map_get_path.
Vector3 start_position = Vector3(0, 0, 0)