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AudioEffectDelay

Inherits: AudioEffect < Resource < RefCounted < Object

Adds a delay audio effect to an audio bus. Plays input signal back after a period of time.

Two tap delay and feedback options.

Description

Plays input signal back after a period of time. The delayed signal may be played back multiple times to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds.

Tutorials

Properties

float

dry

1.0

bool

feedback_active

false

float

feedback_delay_ms

340.0

float

feedback_level_db

-6.0

float

feedback_lowpass

16000.0

bool

tap1_active

true

float

tap1_delay_ms

250.0

float

tap1_level_db

-6.0

float

tap1_pan

0.2

bool

tap2_active

true

float

tap2_delay_ms

500.0

float

tap2_level_db

-12.0

float

tap2_pan

-0.4


Property Descriptions

float dry = 1.0

Output percent of original sound. At 0, only delayed sounds are output. Value can range from 0 to 1.


bool feedback_active = false

  • void set_feedback_active ( bool value )

  • bool is_feedback_active ( )