Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
A 3D world boundary (half-space) shape used for physics collision.
A 3D world boundary shape, intended for use in physics. WorldBoundaryShape3D works like an infinite plane that forces all physics bodies to stay above it. The plane's normal determines which direction is considered as "above" and in the editor, the line over the plane represents this direction. It can for example be used for endless flat floors.
Plane plane =
Plane(0, 1, 0, 0)
The Plane used by the WorldBoundaryShape3D for collision.