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SpinBox¶
Inherits: Range < Control < CanvasItem < Node < Object
An input field for numbers.
Description¶
SpinBox is a numerical input text field. It allows entering integers and floating point numbers.
Example:
var spin_box = SpinBox.new()
add_child(spin_box)
var line_edit = spin_box.get_line_edit()
line_edit.context_menu_enabled = false
spin_box.horizontal_alignment = LineEdit.HORIZONTAL_ALIGNMENT_RIGHT
var spinBox = new SpinBox();
AddChild(spinBox);
var lineEdit = spinBox.GetLineEdit();
lineEdit.ContextMenuEnabled = false;
spinBox.AlignHorizontal = LineEdit.HorizontalAlignEnum.Right;
The above code will create a SpinBox, disable context menu on it and set the text alignment to right.
See Range class for more options over the SpinBox.
Note: With the SpinBox's context menu disabled, you can right-click the bottom half of the spinbox to set the value to its minimum, while right-clicking the top half sets the value to its maximum.
Note: SpinBox relies on an underlying LineEdit node. To theme a SpinBox's background, add theme items for LineEdit and customize them.
Note: If you want to implement drag and drop for the underlying LineEdit, you can use Control.set_drag_forwarding on the node returned by get_line_edit.
Properties¶
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BitField<SizeFlags> |
size_flags_vertical |
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step |
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Methods¶
void |
apply ( ) |
get_line_edit ( ) |
Theme Properties¶
Property Descriptions¶
HorizontalAlignment alignment = 0
void set_horizontal_alignment ( HorizontalAlignment value )
HorizontalAlignment get_horizontal_alignment ( )
Changes the alignment of the underlying LineEdit.
float custom_arrow_step = 0.0
If not 0
, Range.value will always be rounded to a multiple of custom_arrow_step when interacting with the arrow buttons of the SpinBox.
bool editable = true
If true
, the SpinBox will be editable. Otherwise, it will be read only.