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VisualShaderNodeFloatFunc

Inherits: VisualShaderNode < Resource < RefCounted < Object

A scalar floating-point function to be used within the visual shader graph.

Description

Accept a floating-point scalar (x) to the input port and transform it according to function.

Properties

Function

function

13


Enumerations

enum Function:

Function FUNC_SIN = 0

Returns the sine of the parameter. Translates to sin(x) in the Godot Shader Language.

Function FUNC_COS = 1

Returns the cosine of the parameter. Translates to cos(x) in the Godot Shader Language.

Function FUNC_TAN = 2

Returns the tangent of the parameter. Translates to tan(x) in the Godot Shader Language.

Function FUNC_ASIN = 3

Returns the arc-sine of the parameter. Translates to asin(x) in the Godot Shader Language.

Function FUNC_ACOS = 4

Returns the arc-cosine of the parameter. Translates to acos(x) in the Godot Shader Language.

Function FUNC_ATAN = 5

Returns the arc-tangent of the parameter. Translates to atan(x) in the Godot Shader Language.

Function FUNC_SINH = 6

Returns the hyperbolic sine of the parameter. Translates to sinh(x) in the Godot Shader Language.

Function FUNC_COSH = 7

Returns the hyperbolic cosine of the parameter. Translates to cosh(x) in the Godot Shader Language.

Function FUNC_TANH = 8

Returns the hyperbolic tangent of