Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Куда идти дальше

Теперь, когда мы рассмотрели основы, есть несколько вариантов, которые вы можете рассмотреть для своего пути в разработке XR-игр:

Godot OpenXR vendor plugin

The vendor plugin isn't just for deploying to Android. In the vendor plugin, we implement many OpenXR vendor extensions that unlock unique features on certain devices, or features that are new enough that a standardized implementation is not available yet.

Together with the OpenXR working group we maintain a client support matrix that lists all the OpenXR extensions Godot supports and whether they require the vendor plugin.

Инструменты XR

There are various XR toolkits available that implement more complex XR logic ready for you to use. We have a small introduction to Godot XR Tools that you can look at, a toolkit developed by core contributors of Godot.

Для Godot доступны дополнительные наборы инструментов: